Dungeon Encounters Full Dungeon Map

View the Map

Controls

Touchscreen

  • Slide one finger to pan. The tile in the center of the screen will be highlighted, and its coordinates and event info will be displayed at the top.
  • Pinch to zoom. (You can also pan with two fingers.)
  • Slide three fingers up or down to change floors. (Actually, you only need to slide the finger that touched the display last. The first two can remain stationary.)
  • Tap "Floor XX" at the top of the screen to choose a floor from a menu.
  • Tap a tile with stairs (01, 02) or a teleporter (0A–13, FC–FE) to follow it to its destination.

Mouse & Keyboard

  • Move the mouse to highlight a tile. Its coordinates and event info will be displayed at the top.
  • Click and drag to pan.
  • Turn the wheel to zoom.
  • Press PgDn, → or ↓ to descend to the next floor.
  • Press PgUp, ← or ↑ to ascend to the previous floor.
  • Click "Floor XX" at the top of the screen to choose a floor from a menu.
  • Click a tile with stairs (01, 02) or a teleporter (0A–13, FC–FE) to follow it to its destination.

URL

Settings

Tap or click the gear icon to open the settings menu.

Spoiler Depth

Set the spoiler depth to the deepest consecutive floor you have fully explored. Certain information related to deeper floors will be hidden, so that you can avoid spoilers.

The map viewer will remember your spoiler depth setting if you leave and return later in the same browser.

Note: Setting the spoiler depth to X won't necessarily reveal everything on Floor X. Sometimes there's a secret on Floor X that you can only find after reaching Floor Y, where Y is greater than X. In these cases, the secret on Floor X will only be revealed if the spoiler depth is Y or greater.

Navigation Aids

Choose an exploration ability. Event numbers on the current floor will be dimmed, and each tile on the current floor will be marked with a number indicating the floor you would travel to if you used the chosen exploration ability on that tile.

If you highlight a tile marked with a floor number, or if all marked tiles lead to the same floor, then a silhouette of that floor will be displayed.

This feature will not reveal information about floors deeper than the spoiler depth.

About

Maps were generated mostly from data found in the game’s files. Some data was taken from Exvaris’s Compendium: specifically, the location of K-2000 and the destinations of the One-way Teleporter tiles.